miryoku_zmk/miryoku/miryoku-zmk.org
Okke Formsma 52ca564be6 Add split_3x5_3 mapping
Co-authored-by: Manna Harbour <51143715+manna-harbour@users.noreply.github.com>
2022-06-02 16:03:50 +10:00

34 KiB

Miryoku (ZMK) https://raw.githubusercontent.com/manna-harbour/miryoku/master/data/logos/miryoku-roa-32.png

https://raw.githubusercontent.com/manna-harbour/miryoku/master/data/layers/miryoku-legends_keycodes.png

Miryoku is an ergonomic, minimal, orthogonal, and universal keyboard layout.

This document describes miryoku for ZMK only. For the development branch, general documentation, and other implementations see github.com/manna-harbour/miryoku.

Layout

Layers

The layers are maintained in tables, with the thumb keys on the bottom row. U_NP indicates the key is not present and is used to fill in the table around the thumb keys. The grid arrangement of the tables does not imply a particular physical layout.

Basic keycodes are entered without the KC_ prefix. Symbols can be entered as-is, except for '-' (MINS), '.' (DOT), '|' (PIPE), and '"' (DQUO). Empty cells are unused.

The base layer has both halves of the layout joined for convenience. Other layers are specified as a single hand.

Base (BASE)

The base layer is maintained as separate tap and hold tables and are combined into the corresponding tap-hold keycodes for mods and layer change. Mods (and reset) will be available on sub layers on the same hand as the layer change thumb key. Unknown names are considered to be layer names.

Base layer alphas are Colemak-DHm. Thumb keys are backspace, enter, delete on the right and space, tab, escape on the left. Dot, comma and apostrophe are included for prose, dot and slash for file and directory names.

Tap
Q W F P B J L U Y '
A R S T G M N E I O
Z X C D V K H , DOT /
U_NP U_NP ESC SPC TAB ENT BSPC DEL U_NP U_NP
Hold
RESET DF(TAP) DF(TAP) RESET
LGUI LALT LCTL LSFT LSFT LCTL LALT LGUI
ALGR ALGR
U_NP U_NP MEDR NAVR MOUR NSSL NSL FUNL U_NP U_NP

Navigation (NAVR)

Primary right-hand layer (left home thumb) is navigation and editing. Cursor keys are on the home position, line and page movement below, clipboard above, caps lock and insert on the inner column. Thumb keys are duplicated from the base layer to avoid having to layer change mid edit and to enable auto-repeat.

U_RDO U_PST U_CPY U_CUT U_UND
CAPS LEFT DOWN UP RGHT
INS HOME PGDN PGUP END
ENT BSPC DEL U_NP U_NP

Mouse (MOUR)

Secondary right-hand layer is mouse emulation. Mouse movement mirrors cursor navigation on home and wheel mirrors line / page movement below. Buttons are on the thumbs (L, M, R). Mouse movement, click, and drag with modifiers can be performed from the home position. Unused keys are available for other related functions.

MS_L MS_D MS_U MS_R
WH_L WH_D WH_U WH_R
BTN1 BTN3 BTN2 U_NP U_NP
Mouse Buttons Overlay (MBO)

Available for automatic activation depending on keyboard hardware and configuration. Not activated manually.

U_NP U_NP BTN1 BTN3 BTN2 U_NP U_NP

Media (MEDR)

Tertiary right-hand layer is media control, with volume up / down and next / prev mirroring the navigation keys. Pause, stop and mute are on thumbs. RGB control is on the top row (combine with shift to invert). BT control is on the bottom row, and USB / BT output toggle on the home row inner index.

RGB_TOG RGB_MOD RGB_HUI RGB_SAI RGB_VAI
&out OUT_TOG MPRV VOLD VOLU MNXT
&bt BT_CLR &bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3
MSTP MPLY MUTE U_NP U_NP

Numerals and Symbols (NSL)

Primary left-hand layer (right home thumb) is numerals and symbols. Numerals are in the standard numpad locations with symbols in the remaining positions. Dot is duplicated from the base layer.

[ 7 8 9 ]
; 4 5 6 =
` 1 2 3 \
U_NP U_NP DOT 0 MINS

Shifted Numerals and Symbols (NSSL)

Secondary left-hand layer has shifted symbols in the same locations to reduce chording when using mods with shifted symbols. Open parenthesis is duplicated next to close parenthesis.

{ & * ( }
: $ % ^ +
~ ! @ # PIPE
U_NP U_NP ( ) _

Function and System (FUNL)

Tertiary left-hand layer has function keys mirroring the numerals on the primary layer with extras on the pinkie column, plus system keys on the inner column. App (menu) is on the tertiary thumb key and other thumb keys are duplicated from the base layer to enable auto-repeat.

F12 F7 F8 F9 PSCR
F11 F4 F5 F6 SLCK
F10 F1 F2 F3 PAUS
U_NP U_NP APP SPC TAB

Alternative Layouts

The defaults are recommended, but alternative layouts are provided to accommodate existing muscle memory.

Base Layer Alphas

To select, append the corresponding option to the make command line when building, e.g. MIRYOKU_ALPHAS=QWERTY.

Colemak

MIRYOKU_ALPHAS=COLEMAK

Q W F P G J L U Y '
A R S T D H N E I O
Z X C V B K M , DOT /
U_NP U_NP ESC SPC TAB ENT BSPC DEL U_NP U_NP
Colemak Mod-DH

MIRYOKU_ALPHAS=COLEMAKDH

Q W F P B J L U Y '
A R S T G K N E I O
Z X C D V M H , DOT /
U_NP U_NP ESC SPC TAB ENT BSPC DEL U_NP U_NP
Dvorak

MIRYOKU_ALPHAS=DVORAK

' , DOT P Y F G C R L
A O E U I D H T N S
/ Q J K X B M W V Z
U_NP U_NP ESC SPC TAB ENT BSPC DEL U_NP U_NP
Halmak

MIRYOKU_ALPHAS=HALMAK

W L R B Z ' Q U D J
S H N T , DOT A E O I
F M V C / G P X K Y
U_NP U_NP ESC SPC TAB ENT BSPC DEL U_NP U_NP
Workman

MIRYOKU_ALPHAS=WORKMAN

Q D R W B J F U P '
A S H T G Y N E O I
Z X M C V K L , DOT /
U_NP U_NP ESC SPC TAB ENT BSPC DEL U_NP U_NP
QWERTY

MIRYOKU_ALPHAS=QWERTY

Q W E R T Y U I O P
A S D F G H J K L '
Z X C V B N M , DOT /
U_NP U_NP ESC SPC TAB ENT BSPC DEL U_NP U_NP
vi-Style Navigation

To select, append MIRYOKU_NAV=VI to the make command line when building.

Navigation (NAVR)
U_RDO U_PST U_CPY U_CUT U_UND
LEFT DOWN UP RGHT CAPS
HOME PGDN PGUP END INS
ENT BSPC DEL U_NP U_NP
Mouse (MOUR)
MS_L MS_D MS_U MS_R
WH_L WH_D WH_U WH_R
BTN1 BTN3 BTN2 U_NP U_NP
Media (MEDR)
RGB_MOD RGB_HUI RGB_SAI RGB_VAI RGB_TOG
MPRV VOLD VOLU MNXT &out OUT_TOG
&bt BT_SEL 0 &bt BT_SEL 1 &bt BT_SEL 2 &bt BT_SEL 3 &bt BT_CLR
MSTP MPLY MUTE U_NP U_NP
Navigation Layer Clipboard Keys

Keycodes are translated from those used in the Navigation layer tables according to the following tables.

By default, the main clipboard keys (cut, copy, and paste) use the CUA bindings and should work in general unix and windows applications, emacs, and terminal emulators (paste only). The additional keys (undo, redo) usually require rebinding in the application.

To select, append the corresponding option to the make command line when building, e.g. MIRYOKU_CLIPBOARD=WIN.

Default
U_RDO AGIN
U_PST S(KC_INS)
U_CPY C(KC_INS)
U_CUT S(KC_DEL)
U_UND UNDO
Fun Cluster

MIRYOKU_CLIPBOARD=FUN

U_RDO AGIN
U_PST PSTE
U_CPY COPY
U_CUT CUT
U_UND UNDO
Mac

MIRYOKU_CLIPBOARD=MAC

U_RDO SCMD(KC_Z)
U_PST LCMD(KC_V)
U_CPY LCMD(KC_C)
U_CUT LCMD(KC_X)
U_UND LCMD(KC_Z)
Windows

MIRYOKU_CLIPBOARD=WIN

U_RDO C(KC_Y)
U_PST C(KC_V)
U_CPY C(KC_C)
U_CUT C(KC_X)
U_UND C(KC_Z)

COMMENT Templates

U_NP U_NP U_NP U_NP

Duplicate base layer tap keys on thumbs rather than trans to enable auto-repeat.

ENT BSPC DEL U_NP U_NP
U_NP U_NP ESC SPC TAB

Code Generation

Table Conversion Scripts

table-map-taphold

Produce base layer from separate tap and hold tables.

width = 14
mods_dict = dict.fromkeys(mods_table[0])
nonkp_tuple = tuple(nonkp_table[0])
layers_dict = dict.fromkeys(layers_table[0])
symbol_names_dict = {}
for symbol, name, shifted_symbol, shifted_name in symbol_names_table:
  symbol_names_dict[symbol] = name
  symbol_names_dict[shifted_symbol] = shifted_name
keycode_translation_dict = {}
for standard, local in keycode_translation_table:
  if local != '':
    keycode_translation_dict[standard] = local
results = ''
for tap_row, hold_row in map(None, tap_table, hold_table):
  for tap, hold in map(None, tap_row, hold_row):
    if tap == '':
      code = 'U_NU'
    elif tap in symbol_names_dict:
      code = symbol_names_dict[tap]
    else:
      code = tap
    if code in keycode_translation_dict:
      code = keycode_translation_dict[code]
    if hold in mods_dict:
      if hold in keycode_translation_dict:
        hold = keycode_translation_dict[hold]
      code = '&hm ' + str(hold) + ' ' + code
    elif hold in layers_dict:
      code = '&lt ' + str(hold) + ' ' + code
    elif not str(code).startswith(nonkp_tuple):
      code = '&kp ' + str(code)
    results += (code + ', ').ljust(width)
  results = results.rstrip(' ') + '\n'
results = results.rstrip('\n, ')
return results
&kp Q,        &kp W,        &kp F,        &kp P,        &kp B,        &kp J,        &kp L,        &kp U,        &kp Y,        &kp SQT,
&hm LGUI A,   &hm LALT R,   &hm LCTRL S,  &hm LSHFT T,  &kp G,        &kp M,        &hm LSHFT N,  &hm LCTRL E,  &hm LALT I,   &hm LGUI O,
&kp Z,        &hm RALT X,   &kp C,        &kp D,        &kp V,        &kp K,        &kp H,        &kp COMMA,    &hm RALT DOT, &kp SLASH,
U_NP,         U_NP,         &lt MEDR ESC, &lt NAVR SPC, &lt MOUR TAB, &lt NSSL RET, &lt NSL BSPC, &lt FUNL DEL, U_NP,         U_NP

table-map-half

Produce sub layers given layer name and corresponding table for single hand and incorporating mods and reset from base layer. Layer names must end with 'R' or 'L'. A layer with shifted symbols can also be generated.

width = 13
mods_dict = dict.fromkeys(mods_table[0])
layers_dict = dict.fromkeys(layers_table[0])
nonkp_tuple = tuple(nonkp_table[0])
symbol_names_dict = {}
shifted_symbol_names_dict = {}
for symbol, name, shifted_symbol, shifted_name in symbol_names_table:
  symbol_names_dict[symbol] = name
  symbol_names_dict[shifted_symbol] = shifted_name
  shifted_symbol_names_dict[symbol] = shifted_name
keycode_translation_dict = {}
for standard, local in keycode_translation_table:
  if local != '':
    keycode_translation_dict[standard] = local
length = len(half_table[0])
results = ''
for half_row, hold_row in map(None, half_table, hold_table):
  hold_row_l, hold_row_r = hold_row[:length], hold_row[length:]
  for lr, hold_row_lr in ('l', hold_row_l), ('r', hold_row_r):
    if lr == mode:
      for half in half_row:
        if half == '':
          code = 'U_NU'
        elif shift == "true" and half in shifted_symbol_names_dict:
          code = shifted_symbol_names_dict[half]
        elif half in symbol_names_dict:
          code = symbol_names_dict[half]
        else:
          code = half
        if code in keycode_translation_dict:
          code = keycode_translation_dict[code]
        if not str(code).startswith(nonkp_tuple):
          code = '&kp ' + str(code)
        results += (str(code) + ', ').ljust(width)
    else:
      for hold in hold_row_lr:
        if hold in mods_dict:
          if hold in keycode_translation_dict:
            hold = keycode_translation_dict[hold]
          code = '&kp ' + str(hold)
        else:
          if hold in keycode_translation_dict:
            hold = keycode_translation_dict[hold]
          if hold == '' or hold in layers_dict:
            code = 'U_NA'
          elif str(hold).startswith(nonkp_tuple):
            code = hold
          else:
            code = '&kp ' + str(hold)
        results += (str(code) + ', ').ljust(width)
  results = results.rstrip(' ') + '\n'
results = results.rstrip('\n, ')
return results
&bootloader, U_NA,        U_NA,        U_NA,        U_NA,        &kp K_AGAIN, &kp K_UNDO,  &kp K_CUT,   &kp K_COPY,  &kp K_PASTE,
&kp LGUI,    &kp LALT,    &kp LCTRL,   &kp LSHFT,   U_NA,        &kp CAPS,    &kp LEFT,    &kp DOWN,    &kp UP,      &kp RIGHT,
U_NA,        &kp RALT,    U_NA,        U_NA,        U_NA,        &kp INS,     &kp HOME,    &kp PG_DN,   &kp PG_UP,   &kp END,
U_NP,        U_NP,        U_NA,        U_NA,        U_NA,        &kp RET,     &kp BSPC,    &kp DEL,     U_NP,        U_NP

table-map-full

Produce full layer from single table. Fill for unused keys is configurable.

width = 10
symbol_names_dict = {}
nonkp_tuple = tuple(nonkp_table[0])
for symbol, name, shifted_symbol, shifted_name in symbol_names_table:
  symbol_names_dict[symbol] = name
  symbol_names_dict[shifted_symbol] = shifted_name
keycode_translation_dict = {}
for standard, local in keycode_translation_table:
  if local != '':
    keycode_translation_dict[standard] = local
results = ''
for row in table:
  for key in row:
    if key == '':
      code = fill
    elif key in symbol_names_dict:
      code = symbol_names_dict[key]
    else:
      code = key
    if code in keycode_translation_dict:
      code = keycode_translation_dict[code]
    if not str(code).startswith(nonkp_tuple):
      code = '&kp ' + str(code)
    results += (code + ', ').ljust(width)
  results = results.rstrip(' ') + '\n'
results = results.rstrip('\n, ')
return results
&trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,
&trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,
&trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,   &trans,
U_NP,     U_NP,     &trans,   &trans,   &trans,   U_NU,     U_NU,     U_NU,     U_NP,     U_NP

table-layer-defines

Produce layer defines from layer names in hold table.

width = 5
layers_list = layers_table[0]
results = ''
i = 0
for layer in layers_list:
  results += '#define ' + ( layer + ' ').ljust(width) + str(i) + '\n'
  i += 1
return results
#define BASE 0
#define MBO  1
#define NAVR 2
#define MOUR 3
#define MEDR 4
#define NSL  5
#define NSSL 6
#define FUNL 7

table-keycode-mappings

nonkp_tuple = tuple(nonkp_table[0])
symbol_names_dict = {}
for symbol, name, shifted_symbol, shifted_name in symbol_names_table:
  symbol_names_dict[symbol] = name
  symbol_names_dict[shifted_symbol] = shifted_name
results = ''
keycode_translation_dict = {}
for standard, local in keycode_translation_table:
  if local != '':
    keycode_translation_dict[standard] = local
for f,t in table:
  if t == '':
    code = 'U_NU'
  elif t in symbol_names_dict:
    code = symbol_names_dict[t]
  else:
    code = t
  if code in keycode_translation_dict:
    code = keycode_translation_dict[code]
  if not str(code).startswith(nonkp_tuple):
    code = '&kp ' + str(code)
  results += '#define ' + f + ' ' + code + '\n'
return results
#define U_RDO &kp K_AGAIN
#define U_PST &kp LS(INS)
#define U_CPY &kp LC(INS)
#define U_CUT &kp S(DEL)
#define U_UND &kp K_UNDO

Data

layers

BASE TAP MBO NAVR MOUR MEDR NSL NSSL FUNL

symbol-names

Symbol, name, and shifted symbol mappings for use in tables.

` GRV ~ TILD
"-" MINS _ UNDS
= EQL + PLUS
[ LBRC { LCBR
] RBRC } RCBR
\ BSLS PIPE PIPE
; SCLN : COLN
' QUOT DQUO DQUO
, COMM < LT
"." DOT > GT
/ SLSH ? QUES
1 1 ! EXLM
2 2 @ AT
3 3 # HASH
4 4 $ DLR
5 5 % PERC
6 6 ^ CIRC
7 7 & AMPR
8 8 * ASTR
9 9 ( LPRN
0 0 ) RPRN

mods

Modifiers usable in hold table. Need to have the same name for KC_ and _T versions.

LSFT LCTL LALT LGUI ALGR

nonkp

Keycodes that match any of these prefixes will not have KC_ automatically prepended.

U_ &

keycode-translation

standard keycode to implementation equivalent

0 NUM_0
1 NUM_1
2 NUM_2
3 NUM_3
4 NUM_4
5 NUM_5
6 NUM_6
7 NUM_7
8 NUM_8
9 NUM_9
AGIN K_AGAIN
ALGR RALT
AMPR AMPS
APP K_APP
ASTR ASTRK
AT AT
BSLS BSLH
BSPC BSPC
BTN1 KP_SLASH
BTN2 U_NU
BTN3 U_NU
CAPS
CIRC CRRT
COLN COLON
COMM COMMA
COPY K_COPY
CUT K_CUT
DEL
DLR DLLR
DOT
DOWN
DQUO DQT
END
ENT RET
EQL
ESC
EXLM EXCL
F1
F10
F11
F12
F2
F3
F4
F5
F6
F7
F8
F9
GRV GRAVE
GT
HASH
HOME
INS
LALT
LBRC LBKT
LCBR LBRC
LCTL LCTRL
LEFT
LGUI
LPRN LPAR
LSFT LSHFT
LT
MINS MINUS
MNXT K_NEXT
MPLY K_PP
MPRV K_PREV
MS_D KP_N2
MS_L KP_N4
MS_R KP_N6
MSTP K_STOP2
MS_U KP_N8
MUTE K_MUTE
PAUS PAUSE_BREAK
PERC PRCT
PGDN PG_DN
PGUP PG_UP
PIPE
PLUS
PSCR PSCRN
PSTE K_PASTE
QUES QMARK
QUOT SQT
RBRC RBKT
RCBR RBRC
RESET &bootloader
RGB_HUI &rgb_ug RGB_HUI
RGB_MOD &rgb_ug RGB_EFF
RGB_SAI &rgb_ug RGB_SAI
RGB_TOG &rgb_ug RGB_TOG
RGB_VAI &rgb_ug RGB_BRI
RGHT RIGHT
RPRN RPAR
SCLN SEMI
SLCK
SLSH SLASH
SPC
TAB
TILD TILDE
UNDO K_UNDO
UNDS UNDER
UP
VOLD K_VOL_DN
VOLU K_VOL_UP
WH_D U_NU
WH_L U_NU
WH_R U_NU
WH_U U_NU
S(KC_INS) LS(INS)
C(KC_INS) LC(INS)
S(KC_DEL) LS(DEL)
SCMD(KC_Z) LS(LCMD(Z))
LCMD(KC_V) LCMD(V)
LCMD(KC_C) LCMD(C)
LCMD(KC_X) LCMD(X)
LCMD(KC_Z) LCMD(Z)
C(KC_Y) LC(Y)
C(KC_V) LC(V)
C(KC_C) LC(C)
C(KC_X) LC(X)
C(KC_Z) LC(Z)
DF(TAP) &tog TAP

header

Header for tangled source files.

generated from miryoku_zmk.org  -*- buffer-read-only: t -*-

Subset Mapping

The keymap, build options, and configuration are shared between keyboards. The layout is mapped onto keyboards with different physical layouts as a subset.

mappings

/ClaytonWWilson/miryoku_zmk/src/commit/52ca564be6dc2dc19ba7117a6882df820e776e55/miryoku/split_3x5_3.h

// <<header>>

#define XXX &none

#define MIRYOKU_SUBMAP(\
K00, K01, K02, K03, K04,      K05, K06, K07, K08, K09, \
K10, K11, K12, K13, K14,      K15, K16, K17, K18, K19, \
K20, K21, K22, K23, K24,      K25, K26, K27, K28, K29, \
N30, N31, K32, K33, K34,      K35, K36, K37, N38, N39\
)\
K00  K01  K02  K03  K04       K05  K06  K07  K08  K09 \
K10  K11  K12  K13  K14       K15  K16  K17  K18  K19 \
K20  K21  K22  K23  K24       K25  K26  K27  K28  K29 \
          K32  K33  K34       K35  K36  K37

#define MIRYOKU_SUPERMAP MIRYOKU_SUBMAP

/ClaytonWWilson/miryoku_zmk/src/commit/52ca564be6dc2dc19ba7117a6882df820e776e55/miryoku/split_3x6_3.h

// <<header>>

#define XXX &none

#define MIRYOKU_SUBMAP(\
     K00, K01, K02, K03, K04,      K05, K06, K07, K08, K09, \
     K10, K11, K12, K13, K14,      K15, K16, K17, K18, K19, \
     K20, K21, K22, K23, K24,      K25, K26, K27, K28, K29, \
     N30, N31, K32, K33, K34,      K35, K36, K37, N38, N39\
)\
XXX  K00  K01  K02  K03  K04       K05  K06  K07  K08  K09  XXX \
XXX  K10  K11  K12  K13  K14       K15  K16  K17  K18  K19  XXX \
XXX  K20  K21  K22  K23  K24       K25  K26  K27  K28  K29  XXX \
               K32  K33  K34       K35  K36  K37

#define MIRYOKU_SUPERMAP(\
          K00, K01, K02, K03, K04,      K05, K06, K07, K08, K09, \
          K10, K11, K12, K13, K14,      K15, K16, K17, K18, K19, \
          K20, K21, K22, K23, K24,      K25, K26, K27, K28, K29, \
          N30, N31, K32, K33, K34,      K35, K36, K37, N38, N39\
)\
&kp LALT  K00  K01  K02  K03  K04       K05  K06  K07  K08  K09 &kp LGUI \
&kp LCTRL K10  K11  K12  K13  K14       K15  K16  K17  K18  K19 &kp RCTRL \
&kp LSHFT K20  K21  K22  K23  K24       K25  K26  K27  K28  K29 &kp RSHFT \
                    K32  K33  K34       K35  K36  K37

/ClaytonWWilson/miryoku_zmk/src/commit/52ca564be6dc2dc19ba7117a6882df820e776e55/miryoku/ortho_4x12.h

// <<header>>

#define XXX &none

#define MIRYOKU_SUBMAP(\
K00, K01, K02, K03, K04,           K05, K06, K07, K08, K09, \
K10, K11, K12, K13, K14,           K15, K16, K17, K18, K19, \
K20, K21, K22, K23, K24,           K25, K26, K27, K28, K29, \
N30, N31, K32, K33, K34,           K35, K36, K37, N38, N39\
)\
K00  K01  K02  K03  K04  XXX  XXX  K05  K06  K07  K08  K09 \
K10  K11  K12  K13  K14  XXX  XXX  K15  K16  K17  K18  K19 \
K20  K21  K22  K23  K24  XXX  XXX  K25  K26  K27  K28  K29 \
XXX  XXX  K32  K33  K34  XXX  XXX  K35  K36  K37  XXX  XXX

#define MIRYOKU_SUPERMAP(\
K00,      K01,      K02, K03, K04,                     K05, K06, K07, K08,     K09, \
K10,      K11,      K12, K13, K14,                     K15, K16, K17, K18,     K19, \
K20,      K21,      K22, K23, K24,                     K25, K26, K27, K28,     K29, \
N30,      N31,      K32, K33, K34,                     K35, K36, K37, N38,     N39  \
)\
K00       K01       K02  K03  K04  &kp NUM_8 &kp NUM_7 K05  K06  K07  K08      K09 \
K10       K11       K12  K13  K14  &kp NUM_6 &kp NUM_5 K15  K16  K17  K18      K19 \
K20       K21       K22  K23  K24  &kp NUM_4 &kp NUM_3 K25  K26  K27  K28      K29 \
&kp LSHFT &kp LCTRL K32  K33  K34  &kp NUM_2 &kp NUM_1 K35  K36  K37  &kp LALT &kp LGUI

miryoku include

/ClaytonWWilson/miryoku_zmk/src/commit/52ca564be6dc2dc19ba7117a6882df820e776e55/miryoku/miryoku.dtsi

// <<header>>

#include <behaviors.dtsi>
#include <dt-bindings/zmk/keys.h>
#include <dt-bindings/zmk/bt.h>
#include <dt-bindings/zmk/rgb.h>
#include <dt-bindings/zmk/outputs.h>

<<table-layer-defines()>>

#define U_NP &none // key is not present
#define U_NA &none // present but not available for use
#define U_NU &none // available but not used

#if defined MIRYOKU_CLIPBOARD_FUN
<<table-keycode-mappings(table=clipboard-fun)>>
#elif defined MIRYOKU_CLIPBOARD_MAC
<<table-keycode-mappings(table=clipboard-mac)>>
#elif defined MIRYOKU_CLIPBOARD_WIN
<<table-keycode-mappings(table=clipboard-win)>>
#else
<<table-keycode-mappings(table=clipboard)>>
#endif


/ {
  behaviors {
    hm: homerow_mods {
      compatible = "zmk,behavior-hold-tap";
      label = "HOMEROW_MODS";
      #binding-cells = <2>;
      tapping_term_ms = <200>;
      flavor = "tap-preferred";
      bindings = <&kp>, <&kp>;
    };
  };
  keymap {
    compatible = "zmk,keymap";
    BASE_layer {
      bindings = <
#if defined MIRYOKU_ALPHAS_COLEMAK
        MIRYOKU_SUBMAP(
<<table-map-taphold(tap_table=colemak)>>
        )
#elif defined MIRYOKU_ALPHAS_COLEMAKDH
        MIRYOKU_SUBMAP(
<<table-map-taphold(tap_table=colemakdh)>>
        )
#elif defined MIRYOKU_ALPHAS_DVORAK
        MIRYOKU_SUBMAP(
<<table-map-taphold(tap_table=dvorak)>>
        )
#elif defined MIRYOKU_ALPHAS_HALMAK
        MIRYOKU_SUBMAP(
<<table-map-taphold(tap_table=halmak)>>
        )
#elif defined MIRYOKU_ALPHAS_WORKMAN
        MIRYOKU_SUBMAP(
<<table-map-taphold(tap_table=workman)>>
        )
#elif defined MIRYOKU_ALPHAS_QWERTY
        MIRYOKU_SUBMAP(
<<table-map-taphold(tap_table=qwerty)>>
        )
#else
        MIRYOKU_SUBMAP(
<<table-map-taphold(tap_table=colemakdhm)>>
        )
#endif
      >;
    };
    TAP_layer {
      bindings = <
#if defined MIRYOKU_ALPHAS_COLEMAK
        MIRYOKU_SUPERMAP(
<<table-map-full(table=colemak)>>
        )
#elif defined MIRYOKU_ALPHAS_COLEMAKDH
        MIRYOKU_SUPERMAP(
<<table-map-full(table=colemakdh)>>
        )
#elif defined MIRYOKU_ALPHAS_DVORAK
         MIRYOKU_SUPERMAP(
<<table-map-full(table=dvorak)>>
        )
#elif defined MIRYOKU_ALPHAS_HALMAK
        MIRYOKU_SUPERMAP(
<<table-map-full(table=halmak)>>
        )
#elif defined MIRYOKU_ALPHAS_WORKMAN
        MIRYOKU_SUPERMAP(
<<table-map-full(table=workman)>>
        )
#elif defined MIRYOKU_ALPHAS_QWERTY
        MIRYOKU_SUPERMAP(
<<table-map-full(table=qwerty)>>
        )
#else
        MIRYOKU_SUPERMAP(
<<table-map-full(table=colemakdhm)>>
        )
#endif
      >;
    };
    MBO_layer {
      bindings = <
        MIRYOKU_SUBMAP(
<<table-map-full(table=mbo)>>
        )
      >;
    };
    NAVR_layer {
      bindings = <
#if defined MIRYOKU_NAV_VI
        MIRYOKU_SUBMAP(
<<table-map-half(mode="r", half_table=navr-vi)>>
        )
#else
        MIRYOKU_SUBMAP(
<<table-map-half(mode="r", half_table=navr)>>
        )
#endif
      >;
    };
    MOUR_layer {
      bindings = <
#if defined MIRYOKU_NAV_VI
        MIRYOKU_SUBMAP(
<<table-map-half(mode="r", half_table=mour-vi)>>
        )
#else
        MIRYOKU_SUBMAP(
<<table-map-half(mode="r", half_table=mour)>>
        )
#endif
      >;
    };
    MEDR_layer {
      bindings = <
#if defined MIRYOKU_NAV_VI
        MIRYOKU_SUBMAP(
<<table-map-half(mode="r", half_table=medr-vi)>>
        )
#else
        MIRYOKU_SUBMAP(
<<table-map-half(mode="r", half_table=medr)>>
        )
#endif
      >;
    };
    NSL_layer {
      bindings = <
        MIRYOKU_SUBMAP(
<<table-map-half(mode="l", half_table=nsl)>>
        )
      >;
    };
    NSSL_layer {
      bindings = <
        MIRYOKU_SUBMAP(
<<table-map-half(mode="l", half_table=nssl)>>
        )
      >;
    };
    FUNL_layer {
      bindings = <
        MIRYOKU_SUBMAP(
<<table-map-half(mode="l", half_table=funl)>>
        )
      >;
    };
  };
};

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